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Diablo 4 developers published a description of update 1.2.3

Diablo 4 developers published a description of update 1.2.3

Next week for Diablo 4, an update will be released under the serial number 1.2.3, in which the developers will add a new complex dungeon to the game "Brotherhood Zira", and also introduce various corrections and improvements of the gameplay. Orienteering day of installation of update – December 5.

1.2.3, version #47693 (all platforms) – December 5, 2023

Changes in the gameplay

  • Now in the “spell” menu you can see all the available properties of the subject. To do this, we added the “View possible properties” button.
  • High -level nightmares now bring more experience for the symbols of improvement.
  • Levels from 1st to 17th-unchanged
  • Until the 30th level-79. experience (it was 66)
  • Until the 50th level-139. experience (it was 106)
  • Until the 75th level-239. experience (it was 156)
  • Up to the 100th level-339. experience (it was 206)

Having studied the statistics and reviews of the players, we found out that the awards for the passage of the nightmares of high levels were insufficient. Many players stopped going to the dungeons, reaching the 50th level of complexity. Therefore, the amount of experience for symbols was increased. We hope that the path to the 100th level will become more pleasant, and players will continue to develop their characters. We will carefully monitor how this change will affect the gameplay. We will be happy with any reviews.

Corrections of problems

Special opportunities

  • Fixed a problem as a result of which the screen reading function did not read which contracts are required for vampire skills.
  • Fixed a problem as a result of which the screen reading function did not work on the Steam Deck platform incorrectly.

Dungeons

  • Fixed a problem as a result of which the mechanical box in the Bastion of Vera did not appear again if the player was killed by the boss.
  • Fixed a problem as a result of which the task “Destroy the idol of the desecrated temple” in the defiled temple was not counted if the players destroyed the idol instantly.
  • Fixed a problem as a result of which the player got rid of the negative effect in the desecrated temple if he left the dungeon and immediately returned there.
  • Fixed a problem associated with the test “The last surviving” in a sanctified crypt, as a result of which enemies could appear behind the locked doors and the players could not pass the event with the bonus.
  • Fixed a problem as a result of which the nightmares were not updated, after the players spent all the affordable attempts to resurrect in the joint game on one console.
  • Fixed a malfunction, as a result of which the evil carriers with the “Sumer” property called for monsters with a dawn.
  • Fixed a problem as a result of which in nightmares with a property that gives additional damage from the elements, this damage did not correspond to the level of the dungeon.

Game process

  • Fixed a problem as a result of which Echo Lilith did not use some abilities if the player who started the battle died.
  • Fixed a problem as a result of which Echo Lilith’s skill “Death from heaven” triggered irregularly and did not denote the location of the shells.
  • Fixed a malfunction, as a result of which at the 4th level of the world in extraction from the exhausted Echo Warsaw, a sacred, and not the hereditary “burning cold” and the sacred, and not the hereditary “hugs of the mother”.
  • Fixed a problem as a result of which in the chests of a whisper, the chests of gold and some others could come across whole gems instead of fragments.
  • Fixed a malfunction associated with the legendary aspect of the leader of the pack, as a result of which the skill of the berths “animal rabies” was not always struck by the goal.
  • Fixed a problem as a result of which the Druid endlessly fled to the wall if the player used the “heavy step” skill to move towards the nearest wall.
  • Fixed a problem as a result of which greedy goblins sometimes became invulnerable and ran away if the player called for transport next to them or dismounted. (Stop offending the little ones!)

Blood season

  • Fixed a problem as a result of which blood reaps disappeared immediately after appearing.
  • Fixed a problem as a result of which Norweik could appear several times in a joint game.
  • Fixed a malfunction as a result of which the hate seeds collected by the chosen one were not taken into account on the seasonal campaign.
  • Fixed a problem as a result of which the players could not collect the blood of power from the bloody well.

In the previous correction, we allowed the players to pass through the bloody well to get to the blood of power. This possibility is more inaccessible, but now the blood of power will no longer appear in the very center of the well, and you can easily collect it.

  • Fixed a problem as a result of which Duriel did not appear again if the player returned to the battlefield after death.

Interface and system

  • Fixed a malfunction as a result of which the effects of the hellish onslaught and bloody harvest were incorrectly displayed on the map when the player entered the unexplored region.
  • Fixed a problem as a result of which pop -up descriptions of some objects from time to time flickered.
  • Fixed a problem as a result of which the players who missed the campaign saw a wrong hint about how to get transport.

If the player decides to complete the campaign, then in order to use the transport, he must go through the task “Dar Donan”. If the player misses the campaign, transport becomes available at the 25th level of the hero. But the description only said about the task, which is not relevant for those who missed the campaign.