In the video, Todd Howard spoke about his career in the gaming industry: from Terminator to Starfield in 15 minutes
The Wired publication published an interesting video in which the head of the Bethesda studio Todd Howard talks about his long career. Below you can learn about some moments from this video.
Howard is proud of Terminator: Future Shock, the first game, on which he worked in the Bethesda studio. Today this game is greatly forgotten, but in 1995 it was truly innovative fps. Enemies were made in 3D instead of the popular sprites at that time, and in addition, the game first appeared in the game in the form in which we know it by modern shooters (before that the mouse management was offered in Cyclones, but in a completely different form than Now).
The designer also spoke about the failure of The Elder Scrolls Adventures: Redguard, which almost sank the entire studio. The Bethesda boss still believes that it was a good job, but the fans of the brand expected another large RPG like TES: Arena or Daggerfall, while Redguard was much smaller in volume with a strong accent on adventure elements.
A breakthrough for the studio was Morrowind, published in 2002. She returned to the origins of The Elder Scrolls series, abandoning the procedurally generated world from Daggerfall in favor of locations created by hand. The game became a bestseller. This was facilitated by the release on Xbox, which lost to sales on this platform only the first part of Halo.
The game The Elder Scrolls IV: Oblivion was a serious test. The team was saved by the fact that Microsoft eventually decided to double the amount of memory on the 360th model.
Work on Oblivion took four years. While Fallout 3, thanks to the technology developed for the game, it took a little more than two years. As a result, the products were even better than Oblivion. The development of the studio itself is also interesting:
About 60 people worked above The Elder Scrolls IV: Oblivion, while the team working on The Elder Scrolls V: Skyrim has more than a hundred developers.
Starfield is the most ambitious design of the studio today. The developers took many solutions from Fallout 4, but at the same time returned to the procedural generation from the early parts of The Elder Scrolls. The team working on Starfield totaled about 250 people.