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The developer Cyberpunk 2077 talked about the upcoming improvements to trace tracking and support for FSR3

The developer Cyberpunk 2077 talked about the upcoming improvements to trace tracking and support for FSR3

After the release of Cyberpunk 2077: Phantom Liberty and updates 2.0 CD Projekt Red was able to further improve the visual effects of the game compared to an already amazing basic game thanks to adds such as Nvidia Dlss 3.5 (Ray Reconstruction).

However, since the trace of tracking the track is still technically in the preliminary version, and there are also other interesting technical topics (the promised AMD FSR 3 and the transition from Red Enine to Unreal Engine 5), the Global CD Projekt Red Yakub Knapik in a new interview told in more detail.

We are still improving our implementation of track tracer. We focused on the stability of the image in weak light and the general quality of the image provided by this function. We have implemented a quality amplifier for indirect computing, which stabilized situations when usually there were few energies, and as a result we had few light samples, which led to the effect of “boiling” and blurring. We have also worked on some details of images oriented to rendering characters. In general, I think, by the planned issue, we managed to bring the decision to a very stable and visually mature state.

Add DLSS 3.5 Ray Reconstructions received a unanimous assessment after release. However, individual cases of blurry, halo and posterization were discovered. Knapik said that CD Projekt Red is working on improvements.

As I mentioned above, I would say that this is the area where we mainly focused: improving the quality of our RT mode: overdrive. I feel that we have achieved good progress in this matter and, I hope, we will be able to share it soon.

It was previously confirmed that the Cyberpunk 2077 will receive an update to support the AMD Fidelityfx Super Resolution 3, but so far this has not happened. Knapik commented on the situation.

This is a new and very interesting technology, and I can confirm with confidence that we are working on the full implementation of the FSR3, but this is still a continuous process, and we feel that we need even more time to release it with the desired result. I would not want to give accurate assessments of when it happens.