×

For Overwatch 2, a patch with balanced changes was released, in which most support heroes weakened

For Overwatch 2, a patch with balanced changes was released, in which most support heroes weakened

Overwatch 2 developers released a patch of the middle of the seventh season, in which they touched the balance of some tanks, damage, and also strongly weakened the most weakened support heroes.

Tanks

Inhoudsopgave

D.Va

Developer Comment: Increased speed makes microopetis more efficiently at medium -range, and with a decrease in the fine to speed when using atomic guns D.VA can better pursue mobile enemies and be a greater threat in an aggressive attack.

  • The fine to the speed of movement is reduced from 40% to 30%.
  • The flight speed of shells is increased from 40 to 50.

Fist of death

Developer Comment: This change will give players more likely to react, becoming a victim of stunning about the wall.

  • The minimum stunning time when the wall hit is reduced from 0.25 to 0.15 seconds.
  • The maximum stunning time when the wall hit is reduced from 0.75 to 0.6 seconds.

Winston

Developer Comment: An increased range of an additional fire regime will allow Winston to cause damage at a distance and will give more freedom when choosing a position.

  • The range of additional fire regime is increased from 30 to 40 m.

Bastion

  • Recovery time is increased from 10 to 12 sec.
  • The scatter during shooting is increased by 10%.

Cassidy

  • Recovery time is increased from 10 to 12 sec.

May

Developer Comment: recent May changes made it a little stronger than necessary. The increased damage of the main regime of fire is suitable for its role, so we decided not to change it, but to engage in the effect of slowing down, which annoys many.

  • Slowing effect is reduced from 40 to 30%.

Sombra

  • The cost of the charge of superpower is reduced by 10%.

Symmetra

Developer Comment: Additional Fire Symbetor Fire has become more effective at a distance, she does not have to be so often at the front line, so we returned her health supply of 200 units.

  • The basic strength of the shield is reduced from 125 to 100. (only 200. strength).

Fatal widow

Developer commentary: Visor on average is charged much longer than other superpowers, so we decided to reduce the cost of its charge. Also, a recent update made a fatal widow more vulnerable against Sombra, and these changes will help her give back.

  • The number of shots to the maximum scatter when shooting without a sight is increased from 3 to 7.
  • The cost of the charge of superpower is reduced by 10%.

Support

Ana

  • Recovery time is increased from 10 to 12 sec.
  • The margin of safety is reduced from 150 to 125.
  • Recovery time is increased from 23 to 25 sec.

Illari

Developer Comment: Illari inflicts too much damage, so we decided to weaken her solar rifle a little. Her weapons already have disadvantages (it must be charged, it has a low multiplier of critical damage), so we will observe the results of this change in combination with the reduced time of the existence of the Healing Station.

  • The size of the shells is mainly a fire mode reduced from 0.1 to 0.05 m.
  • The basic strength is reduced from 75 to 50. (only 100 units. strength).
  • The recovery time after the destruction of the station was increased from 12 to 15 seconds.

Kiriko

  • Recovery time is increased from 14 to 15 seconds.

Weaver of life

Developer commentary: The weaver of life restores much more health during the match than other heroes. To fix this, we decided to slightly reduce the effectiveness of the “healing flower”.

  • Ammunition reduced from 20 to 16.
  • The maximum treatment is reduced from 75 to 70.
  • Recovery time increased from 16 to 19 sec.

Zenyatta

Comment of developers: The purpose of these changes is to give players more opportunities to withstand the “dissonance sphere” and stimulate players for Zenyatt more carefully choosing the purpose of the ability. Now, if the effect for some reason ceases, the goal will be temporarily invulnerable to the “dissonance sphere”. When hovering an enemy that cannot be the goal of the “dissonance sphere”, a new sight will appear with an indicator of the time of invulnerability to effect. This will seriously affect the sensations and intuitiveness of the application of the ability, so we will carefully monitor the reaction of the players.